Release 0.24
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					@ -0,0 +1,28 @@
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					#ifndef COLLISIONDATA_HPP_INCLUDED
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					#define COLLISIONDATA_HPP_INCLUDED
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					#include "../JavaClass/Object.hpp"
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					#include "../JavaClass/Class.hpp"
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					#include <vector>
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					#include <cstdint>
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					namespace Internal
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					{
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					    class CollisionData : public Object
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					    {
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					        public:
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					            CollisionData();
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					            CollisionData(const void* Obj);
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					            CollisionData(const CollisionData& C);
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					            static Class GetClass();
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					            std::vector<std::vector<std::int32_t>> GetFlags() const;
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					            std::int32_t GetHeight() const;
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					            std::int32_t GetWidth() const;
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					            std::int32_t GetX() const;
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					            std::int32_t GetY() const;
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					    };
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					}
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					#endif // COLLISIONDATA_HPP_INCLUDED
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					@ -38,6 +38,7 @@
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#include "Classes/ChatLineBuffer.hpp"
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					#include "Classes/ChatLineBuffer.hpp"
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#include "Classes/ClanMember.hpp"
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					#include "Classes/ClanMember.hpp"
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#include "Classes/ClanMemberList.hpp"
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					#include "Classes/ClanMemberList.hpp"
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					#include "Classes/CollisionData.hpp"
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#include "Classes/DecorativeObject.hpp"
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					#include "Classes/DecorativeObject.hpp"
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#include "Classes/Deque.hpp"
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					#include "Classes/Deque.hpp"
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#include "Classes/DirectByteBuffer.hpp"
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					#include "Classes/DirectByteBuffer.hpp"
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					@ -103,6 +104,7 @@ namespace Internal
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    Preferences GetClientPreferences();
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					    Preferences GetClientPreferences();
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    std::int32_t GetClientX();
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					    std::int32_t GetClientX();
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    std::int32_t GetClientY();
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					    std::int32_t GetClientY();
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					    std::vector<CollisionData> GetCollisionMaps();
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    std::int32_t GetCrosshairState();
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					    std::int32_t GetCrosshairState();
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    std::vector<std::int32_t> GetCurrentLevels();
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					    std::vector<std::int32_t> GetCurrentLevels();
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    std::int32_t GetCurrentWorld();
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					    std::int32_t GetCurrentWorld();
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					@ -159,7 +161,6 @@ namespace Internal
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    AttackOption GetPlayerAttackOption();
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					    AttackOption GetPlayerAttackOption();
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    Cache GetPlayerModelCache();
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					    Cache GetPlayerModelCache();
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    std::vector<Player> GetPlayers();
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					    std::vector<Player> GetPlayers();
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    std::int32_t GetPressedItemIndex();
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    std::int32_t GetRunEnergy();
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					    std::int32_t GetRunEnergy();
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    std::string GetSelectedItemName();
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					    std::string GetSelectedItemName();
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    std::string GetSelectedSpellName();
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					    std::string GetSelectedSpellName();
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