Release 1.18
parent
681c2f84ce
commit
5b700745e9
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@ -34,7 +34,8 @@ namespace Debug
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void Clear();
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void Clear();
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void Screenshot(const std::string& Path);
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void Screenshot(const std::string& Path);
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};
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void SetSleepMultiplier(std::int32_t Multiplier);
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}
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#endif // DEBUG_HPP_INCLUDED
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#endif // DEBUG_HPP_INCLUDED
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@ -33,7 +33,7 @@ namespace Paint
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void DrawString(const std::string& String, const Point& P, std::uint8_t Red, std::uint8_t Green, std::uint8_t Blue, std::uint8_t Alpha);
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void DrawString(const std::string& String, const Point& P, std::uint8_t Red, std::uint8_t Green, std::uint8_t Blue, std::uint8_t Alpha);
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void DrawPixels(const std::vector<Pixel> Pixels, std::uint32_t Width, std::uint32_t Height, const Point& P);
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void DrawPixels(const std::vector<Pixel> Pixels, std::uint32_t Width, std::uint32_t Height, const Point& P);
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void SwapBuffer();
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void SwapBuffer();
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};
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}
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/** @} */
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/** @} */
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@ -113,7 +113,7 @@ namespace Bank
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std::int32_t GetDefaultWithdrawQuantity();
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std::int32_t GetDefaultWithdrawQuantity();
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bool SetDefaultWithdrawQuantity(std::int32_t Amount);
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bool SetDefaultWithdrawQuantity(std::int32_t Amount);
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};
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}
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/** @} */
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/** @} */
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@ -68,7 +68,7 @@ namespace Chat
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bool SelectDialogueOption(const std::vector<std::string>& Options, bool UseKeyboard = false);
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bool SelectDialogueOption(const std::vector<std::string>& Options, bool UseKeyboard = false);
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bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
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bool WaitDialogueState(std::uint32_t Duration, std::uint32_t Step, Chat::DIALOGUE_STATE State, bool Result = true); // Waits until the current chat state equals State
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};
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}
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/** @} */
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/** @} */
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@ -11,7 +11,7 @@ namespace DepositBox
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bool DepositAll();
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bool DepositAll();
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bool DepositEquipment();
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bool DepositEquipment();
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bool DepositLoot();
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bool DepositLoot();
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};
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}
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/** @} */
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/** @} */
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@ -110,7 +110,7 @@ namespace Exchange
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bool AbortOffer(const Exchange::SLOT Slot = -1);
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bool AbortOffer(const Exchange::SLOT Slot = -1);
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bool OpenOffer(const Exchange::SLOT Slot);
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bool OpenOffer(const Exchange::SLOT Slot);
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};
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}
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/** @} */
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/** @} */
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@ -3,12 +3,11 @@
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/** @addtogroup GameTabs
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/** @addtogroup GameTabs
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* @{ */
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* @{ */
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class AccountManagement
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namespace AccountManagement
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{
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{
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public:
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bool IsOpen();
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static bool IsOpen();
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bool Open();
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static bool Open();
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}
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};
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/** @} */
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/** @} */
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@ -13,7 +13,7 @@ namespace Clan
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bool Open();
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bool Open();
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std::vector<Internal::ClanMember> GetAll();
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std::vector<Internal::ClanMember> GetAll();
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std::vector<Internal::ClanMember> GetAll(const std::function<bool (Internal::ClanMember&)>& Filter);
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std::vector<Internal::ClanMember> GetAll(const std::function<bool (Internal::ClanMember&)>& Filter);
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};
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}
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/** @} */
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/** @} */
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@ -29,7 +29,7 @@ namespace Combat
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bool SetStyle(const std::string& Style);
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bool SetStyle(const std::string& Style);
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bool SetStyle(std::int32_t Index);
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bool SetStyle(std::int32_t Index);
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};
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}
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/** @} */
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/** @} */
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@ -7,7 +7,7 @@ namespace Emotes
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{
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{
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bool IsOpen();
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bool IsOpen();
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bool Open();
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bool Open();
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};
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}
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/** @} */
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/** @} */
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@ -81,7 +81,7 @@ namespace Equipment
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bool Unequip(std::int32_t ID);
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bool Unequip(std::int32_t ID);
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bool Unequip(const std::string& Name);
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bool Unequip(const std::string& Name);
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bool Unequip(const Interactable::Item& Item);
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bool Unequip(const Interactable::Item& Item);
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};
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}
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/** @} */
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/** @} */
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@ -13,7 +13,7 @@ namespace Friends
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bool Open();
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bool Open();
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std::vector<Internal::Friend> GetAll();
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std::vector<Internal::Friend> GetAll();
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std::vector<Internal::Friend> GetAll(const std::function<bool (Internal::Friend&)>& Filter);
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std::vector<Internal::Friend> GetAll(const std::function<bool (Internal::Friend&)>& Filter);
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};
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}
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/** @} */
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/** @} */
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@ -13,7 +13,7 @@ namespace Ignores
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bool Open();
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bool Open();
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std::vector<Internal::Ignore> GetAll();
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std::vector<Internal::Ignore> GetAll();
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std::vector<Internal::Ignore> GetAll(const std::function<bool (Internal::Ignore&)>& Filter);
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std::vector<Internal::Ignore> GetAll(const std::function<bool (Internal::Ignore&)>& Filter);
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};
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}
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/** @} */
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/** @} */
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@ -96,7 +96,7 @@ namespace Inventory
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bool Drop(std::int32_t ID, bool AllowShiftClick = true);
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bool Drop(std::int32_t ID, bool AllowShiftClick = true);
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bool Drop(const std::string& Name, bool AllowShiftClick = true);
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bool Drop(const std::string& Name, bool AllowShiftClick = true);
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bool Drop(const Interactable::Item& Item, bool AllowShiftClick = true);
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bool Drop(const Interactable::Item& Item, bool AllowShiftClick = true);
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};
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}
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/** @} */
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/** @} */
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@ -26,7 +26,7 @@ namespace Logout
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Interactable::Widget GetWorldWidget(const Internal::World& World);
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Interactable::Widget GetWorldWidget(const Internal::World& World);
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Interactable::Widget GetWorldWidget(std::int32_t WorldID);
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Interactable::Widget GetWorldWidget(std::int32_t WorldID);
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};
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}
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/** @} */
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/** @} */
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@ -172,7 +172,7 @@ namespace Magic
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bool CastSpell(const SPELL& Spell);
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bool CastSpell(const SPELL& Spell);
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bool SelectSpell(const SPELL& Spell);
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bool SelectSpell(const SPELL& Spell);
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};
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}
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/** @} */
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/** @} */
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@ -7,7 +7,7 @@ namespace Music
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{
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{
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bool IsOpen();
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bool IsOpen();
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bool Open();
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bool Open();
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};
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}
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/** @} */
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/** @} */
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@ -13,7 +13,7 @@ namespace Options
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bool GetRunMode();
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bool GetRunMode();
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bool ToggleRunMode(bool Toggle);
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bool ToggleRunMode(bool Toggle);
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};
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}
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/** @} */
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/** @} */
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@ -50,7 +50,7 @@ namespace Prayer
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bool WaitPrayer(std::uint32_t Duration, std::uint32_t Step, PRAYERS Prayer, bool Active);
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bool WaitPrayer(std::uint32_t Duration, std::uint32_t Step, PRAYERS Prayer, bool Active);
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bool Activate(PRAYERS Prayer);
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bool Activate(PRAYERS Prayer);
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bool Deactivate(PRAYERS Prayer);
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bool Deactivate(PRAYERS Prayer);
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};
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}
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/** @} */
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/** @} */
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@ -7,7 +7,7 @@ namespace Quests
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{
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{
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bool IsOpen();
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bool IsOpen();
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bool Open();
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bool Open();
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};
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}
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/** @} */
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/** @} */
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@ -43,7 +43,7 @@ namespace Stats
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std::int32_t GetRealLevel(SKILLS Skill);
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std::int32_t GetRealLevel(SKILLS Skill);
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std::int64_t GetExperience(SKILLS Skill);
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std::int64_t GetExperience(SKILLS Skill);
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std::int32_t GetExperienceTo(SKILLS Skill, std::int32_t Level);
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std::int32_t GetExperienceTo(SKILLS Skill, std::int32_t Level);
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};
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}
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/** @} */
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/** @} */
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@ -76,7 +76,7 @@ namespace Login
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* @return a world box corresponding to the world select screen.
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* @return a world box corresponding to the world select screen.
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*/
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*/
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Box GetWorldBox(std::uint32_t Index);
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Box GetWorldBox(std::uint32_t Index);
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};
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}
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/** @} */
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/** @} */
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@ -45,7 +45,7 @@ namespace Mainscreen
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bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
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bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
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bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::vector<std::string>& UpTexts);
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bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::vector<std::string>& UpTexts);
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bool ClickTile(const Tile& T);
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bool ClickTile(const Tile& T);
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};
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}
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/** @} */
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/** @} */
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@ -36,7 +36,7 @@ namespace Makescreen
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* @return Text of the middle widget when the Makescreen is open
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* @return Text of the middle widget when the Makescreen is open
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*/
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*/
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std::string GetCraftingName();
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std::string GetCraftingName();
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};
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}
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/** @} */
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/** @} */
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@ -294,7 +294,7 @@ namespace Menu
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* @return Box representing the full menu, returns a null box if the menu isn't open
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* @return Box representing the full menu, returns a null box if the menu isn't open
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*/
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*/
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Box GetBox();
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Box GetBox();
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};
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}
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/** @} */
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/** @} */
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@ -86,7 +86,7 @@ namespace Minimap
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bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance, std::int32_t Random, std::function<bool()> Func);
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bool WalkPath(const std::vector<Tile>& Path, std::int32_t Distance, std::int32_t Random, std::function<bool()> Func);
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bool IsReachable(const Tile& T);
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bool IsReachable(const Tile& T);
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};
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}
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/** @} */
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/** @} */
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@ -16,6 +16,6 @@ namespace Trade
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std::vector<std::int32_t> GetTheirOfferItemIDs();
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std::vector<std::int32_t> GetTheirOfferItemIDs();
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std::vector<std::string> GetTheirOfferItemNames();
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std::vector<std::string> GetTheirOfferItemNames();
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std::vector<std::int32_t> GetTheirOfferItemAmounts();
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std::vector<std::int32_t> GetTheirOfferItemAmounts();
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};
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}
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#endif // TRADE_HPP_INCLUDED
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#endif // TRADE_HPP_INCLUDED
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@ -26,7 +26,7 @@ namespace DecorativeObjects
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Interactable::DecorativeObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::DecorativeObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::DecorativeObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::DecorativeObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::DecorativeObject Get(const std::function<bool (const Interactable::DecorativeObject&)>& Filter, std::int32_t Distance = -1);
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Interactable::DecorativeObject Get(const std::function<bool (const Interactable::DecorativeObject&)>& Filter, std::int32_t Distance = -1);
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};
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}
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/** @} */
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/** @} */
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@ -27,7 +27,7 @@ namespace GameObjects
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Interactable::GameObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::GameObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::GameObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::GameObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::GameObject Get(const std::function<bool (const Interactable::GameObject&)>& Filter, std::int32_t Distance = -1);
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Interactable::GameObject Get(const std::function<bool (const Interactable::GameObject&)>& Filter, std::int32_t Distance = -1);
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};
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}
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/** @} */
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/** @} */
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@ -27,7 +27,7 @@ namespace GroundItems
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Interactable::GroundItem Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::GroundItem Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::GroundItem Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::GroundItem Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::GroundItem Get(const std::function<bool (Interactable::GroundItem&)>& Filter, std::int32_t Distance = -1);
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Interactable::GroundItem Get(const std::function<bool (Interactable::GroundItem&)>& Filter, std::int32_t Distance = -1);
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};
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}
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/** @} */
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/** @} */
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#endif // GROUNDITEMS_HPP_INCLUDED
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#endif // GROUNDITEMS_HPP_INCLUDED
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Interactable::GroundObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::GroundObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::GroundObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::GroundObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::GroundObject Get(const std::function<bool (const Interactable::GroundObject&)>& Filter, std::int32_t Distance = -1);
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Interactable::GroundObject Get(const std::function<bool (const Interactable::GroundObject&)>& Filter, std::int32_t Distance = -1);
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};
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}
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/** @} */
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/** @} */
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@ -28,7 +28,7 @@ namespace NPCs
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Interactable::NPC Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::NPC Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::NPC Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::NPC Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::NPC Get(const std::function<bool (const Interactable::NPC&)>& Filter, std::int32_t Distance = -1);
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Interactable::NPC Get(const std::function<bool (const Interactable::NPC&)>& Filter, std::int32_t Distance = -1);
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};
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}
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/** @} */
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/** @} */
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#endif // NPCS_HPP_INCLUDED
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#endif // NPCS_HPP_INCLUDED
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Interactable::Player Get(const std::string& Name, std::int32_t Distance = -1);
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Interactable::Player Get(const std::string& Name, std::int32_t Distance = -1);
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Interactable::Player Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::Player Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
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Interactable::Player Get(const std::function<bool (const Interactable::Player&)>& Filter, std::int32_t Distance = -1);
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Interactable::Player Get(const std::function<bool (const Interactable::Player&)>& Filter, std::int32_t Distance = -1);
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};
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}
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/** @} */
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/** @} */
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@ -21,7 +21,7 @@ namespace Projectiles
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Interactable::Projectile Get(std::int32_t ID, std::int32_t Distance = -1);
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Interactable::Projectile Get(std::int32_t ID, std::int32_t Distance = -1);
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Interactable::Projectile Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::Projectile Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::Projectile Get(const std::function<bool (Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
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Interactable::Projectile Get(const std::function<bool (Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
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};
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}
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||||||
|
|
||||||
#endif // PROJECTILES_HPP_INCLUDED
|
#endif // PROJECTILES_HPP_INCLUDED
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace WallObjects
|
||||||
Interactable::WallObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
|
Interactable::WallObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
|
||||||
Interactable::WallObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
|
Interactable::WallObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
|
||||||
Interactable::WallObject Get(const std::function<bool (const Interactable::WallObject&)>& Filter, std::int32_t Distance = -1);
|
Interactable::WallObject Get(const std::function<bool (const Interactable::WallObject&)>& Filter, std::int32_t Distance = -1);
|
||||||
};
|
}
|
||||||
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,6 @@ namespace Antiban
|
||||||
void MouseOffClient(bool LoseFocus = true);
|
void MouseOffClient(bool LoseFocus = true);
|
||||||
void SetClientSize(std::int32_t Width, std::int32_t Height);
|
void SetClientSize(std::int32_t Width, std::int32_t Height);
|
||||||
void MaximizeClient();
|
void MaximizeClient();
|
||||||
};
|
}
|
||||||
|
|
||||||
#endif // ANTIBAN_HPP_INCLUDED
|
#endif // ANTIBAN_HPP_INCLUDED
|
||||||
|
|
|
@ -13,6 +13,6 @@ namespace BreakHandler
|
||||||
bool ShortBreak(bool Logout = true);
|
bool ShortBreak(bool Logout = true);
|
||||||
bool LongBreak(bool Logout = true);
|
bool LongBreak(bool Logout = true);
|
||||||
bool Break(bool LogoutOnLong = true, bool LogoutOnShort = true, bool LogoutOnMini = false);
|
bool Break(bool LogoutOnLong = true, bool LogoutOnShort = true, bool LogoutOnMini = false);
|
||||||
};
|
}
|
||||||
|
|
||||||
#endif // BREAKHANDLER_HPP_INCLUDED
|
#endif // BREAKHANDLER_HPP_INCLUDED
|
||||||
|
|
|
@ -113,7 +113,7 @@ namespace Camera
|
||||||
* @return true if the camera sets the pitch (+/-) 10 of the passed pitch
|
* @return true if the camera sets the pitch (+/-) 10 of the passed pitch
|
||||||
*/
|
*/
|
||||||
bool SetPitch(CAMERA_PITCH Pitch);
|
bool SetPitch(CAMERA_PITCH Pitch);
|
||||||
};
|
}
|
||||||
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
|
|
|
@ -37,7 +37,7 @@ namespace Interact
|
||||||
bool HoldKey(std::int32_t Key, std::uint32_t Duration);
|
bool HoldKey(std::int32_t Key, std::uint32_t Duration);
|
||||||
bool TypeKey(std::int32_t Key);
|
bool TypeKey(std::int32_t Key);
|
||||||
bool TypeString(const std::string& String, bool PressEnter = false);
|
bool TypeString(const std::string& String, bool PressEnter = false);
|
||||||
};
|
}
|
||||||
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
|
|
|
@ -136,6 +136,6 @@ namespace Pathfinding
|
||||||
static std::vector<Pathfinding::TileNode> Finder_BFS( std::uint32_t StartX, std::uint32_t StartY,
|
static std::vector<Pathfinding::TileNode> Finder_BFS( std::uint32_t StartX, std::uint32_t StartY,
|
||||||
const std::vector<std::pair<std::uint32_t, std::uint32_t>>& Ends,
|
const std::vector<std::pair<std::uint32_t, std::uint32_t>>& Ends,
|
||||||
std::int32_t Options );*/
|
std::int32_t Options );*/
|
||||||
};
|
}
|
||||||
|
|
||||||
#endif // PATHFINDING_HPP_INCLUDED
|
#endif // PATHFINDING_HPP_INCLUDED
|
||||||
|
|
|
@ -124,7 +124,7 @@ namespace Profile
|
||||||
|
|
||||||
void SetPointGenAccuracy(double Accuracy);
|
void SetPointGenAccuracy(double Accuracy);
|
||||||
|
|
||||||
};
|
}
|
||||||
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,6 @@ namespace RandomHandler
|
||||||
Countdown GetCheckCountdown();
|
Countdown GetCheckCountdown();
|
||||||
Counter GetRandomsCounter();
|
Counter GetRandomsCounter();
|
||||||
bool Check();
|
bool Check();
|
||||||
};
|
}
|
||||||
|
|
||||||
#endif // RANDOMHANDLER_HPP_INCLUDED
|
#endif // RANDOMHANDLER_HPP_INCLUDED
|
||||||
|
|
|
@ -18,7 +18,8 @@ namespace Settings
|
||||||
|
|
||||||
bool IsEscToCloseInterfacesOn();
|
bool IsEscToCloseInterfacesOn();
|
||||||
bool IsShiftClickToDropOn();
|
bool IsShiftClickToDropOn();
|
||||||
};
|
bool IsScrollToZoomOn();
|
||||||
|
}
|
||||||
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace Widgets
|
||||||
Interactable::Widget Get(std::int32_t Parent, std::int32_t Child = -1);
|
Interactable::Widget Get(std::int32_t Parent, std::int32_t Child = -1);
|
||||||
Interactable::Widget Get(std::int32_t Parent, std::int32_t Child, std::int32_t Grandchild);
|
Interactable::Widget Get(std::int32_t Parent, std::int32_t Child, std::int32_t Grandchild);
|
||||||
Interactable::Widget Get(const std::function<bool (Interactable::Widget&)>& Filter);
|
Interactable::Widget Get(const std::function<bool (Interactable::Widget&)>& Filter);
|
||||||
};
|
}
|
||||||
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,7 @@ namespace Worlds
|
||||||
|
|
||||||
Internal::World GetBy(std::int32_t WorldID);
|
Internal::World GetBy(std::int32_t WorldID);
|
||||||
std::vector<Internal::World> GetBy(const std::function<bool (Internal::World&)>& Filter);
|
std::vector<Internal::World> GetBy(const std::function<bool (Internal::World&)>& Filter);
|
||||||
};
|
}
|
||||||
|
|
||||||
/** @} */
|
/** @} */
|
||||||
|
|
||||||
|
|
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Reference in New Issue