Release 1.53
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					@ -34,9 +34,11 @@ namespace Internal
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            std::vector<std::int32_t> GetHitsplatTypes() const;
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					            std::vector<std::int32_t> GetHitsplatTypes() const;
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            std::vector<std::int32_t> GetHitsplatValues() const;
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					            std::vector<std::int32_t> GetHitsplatValues() const;
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            std::int32_t GetInteractIndex() const;
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					            std::int32_t GetInteractIndex() const;
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					            std::int32_t GetNPCTick() const;
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            std::string GetOverhead() const;
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					            std::string GetOverhead() const;
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            std::vector<std::int32_t> GetPathX() const;
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					            std::vector<std::int32_t> GetPathX() const;
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            std::vector<std::int32_t> GetPathY() const;
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					            std::vector<std::int32_t> GetPathY() const;
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					            std::int32_t GetPlayerTick() const;
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            std::int32_t GetPoseAnimationFrame() const;
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					            std::int32_t GetPoseAnimationFrame() const;
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            std::int32_t GetPoseAnimationID() const;
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					            std::int32_t GetPoseAnimationID() const;
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            std::int32_t GetSubPoseAnimationID() const;
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					            std::int32_t GetSubPoseAnimationID() const;
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					@ -29,6 +29,7 @@ namespace Internal
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            bool GetMinimapVisible() const;
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					            bool GetMinimapVisible() const;
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            std::vector<std::int32_t> GetModelIDs() const;
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					            std::vector<std::int32_t> GetModelIDs() const;
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            std::string GetName() const;
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					            std::string GetName() const;
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					            std::int32_t GetOverheadPrayer() const;
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            std::int32_t GetScaleX() const;
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					            std::int32_t GetScaleX() const;
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            std::int32_t GetScaleY() const;
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					            std::int32_t GetScaleY() const;
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            std::int32_t GetSettingID() const;
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					            std::int32_t GetSettingID() const;
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					@ -200,6 +200,8 @@ namespace Internal
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    Cache GetParameterInfoCache();
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					    Cache GetParameterInfoCache();
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    std::string GetPassword();
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					    std::string GetPassword();
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    AttackOption GetPlayerAttackOption();
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					    AttackOption GetPlayerAttackOption();
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					    std::int32_t GetPlayerCount();
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					    std::vector<std::int32_t> GetPlayerIndices();
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    Cache GetPlayerModelCache();
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					    Cache GetPlayerModelCache();
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    std::vector<Player> GetPlayers();
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					    std::vector<Player> GetPlayers();
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    Deque GetProjectiles();
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					    Deque GetProjectiles();
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