Release 1.90
parent
b499675fdc
commit
2e491ebfb2
|
@ -24,6 +24,7 @@ namespace Internal
|
|||
std::vector<std::int32_t> GetFrameIDs() const;
|
||||
std::vector<std::int32_t> GetInterleave() const;
|
||||
std::int32_t GetLeftHandItem() const;
|
||||
std::int32_t GetModelID() const;
|
||||
std::int32_t GetRightHandItem() const;
|
||||
|
||||
};
|
||||
|
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef ANIMATIONSET_HPP_INCLUDED
|
||||
#define ANIMATIONSET_HPP_INCLUDED
|
||||
|
||||
#include "CacheableNode.hpp"
|
||||
#include "../JavaClass/Class.hpp"
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include "Skin.hpp"
|
||||
#include "FrameAngles.hpp"
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
class AnimationSet : public CacheableNode
|
||||
{
|
||||
public:
|
||||
AnimationSet(const void* Obj);
|
||||
|
||||
AnimationSet() = default;
|
||||
AnimationSet(AnimationSet&& Obj) = default;
|
||||
AnimationSet(const AnimationSet& Obj) = default;
|
||||
AnimationSet& operator=(AnimationSet&& Obj) = default;
|
||||
AnimationSet& operator=(const AnimationSet& Obj) = default;
|
||||
|
||||
static Class GetClass();
|
||||
|
||||
std::vector<std::vector<FrameAngles>> GetFrameAngles() const;
|
||||
std::vector<FrameAngles> GetFrameAngles(std::int32_t I) const;
|
||||
FrameAngles GetFrameAngles(std::int32_t I, std::int32_t II) const;
|
||||
Skin GetSkin() const;
|
||||
std::int32_t GetMatrixIndex() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // ANIMATIONSET_HPP_INCLUDED
|
|
@ -5,7 +5,7 @@
|
|||
#include "../JavaClass/Class.hpp"
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include "FrameMap.hpp"
|
||||
#include "Skin.hpp"
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
|
@ -24,7 +24,7 @@ namespace Internal
|
|||
|
||||
std::vector<std::int32_t> GetIndices() const;
|
||||
bool GetShowing() const;
|
||||
FrameMap GetSkin() const;
|
||||
Skin GetSkin() const;
|
||||
std::vector<std::int32_t> GetTranslatorX() const;
|
||||
std::vector<std::int32_t> GetTranslatorY() const;
|
||||
std::vector<std::int32_t> GetTranslatorZ() const;
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef FRAMEANGLES_HPP_INCLUDED
|
||||
#define FRAMEANGLES_HPP_INCLUDED
|
||||
|
||||
#include "../JavaClass/Class.hpp"
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
class FrameAngles : public Object
|
||||
{
|
||||
public:
|
||||
FrameAngles(const void* Obj);
|
||||
|
||||
FrameAngles() = default;
|
||||
FrameAngles(FrameAngles&& Obj) = default;
|
||||
FrameAngles(const FrameAngles& Obj) = default;
|
||||
FrameAngles& operator=(FrameAngles&& Obj) = default;
|
||||
FrameAngles& operator=(const FrameAngles& Obj) = default;
|
||||
|
||||
static Class GetClass();
|
||||
|
||||
std::vector<float> GetAngles() const;
|
||||
|
||||
float GetMaxAngle() const;
|
||||
std::int32_t GetMaxFrame() const;
|
||||
float GetMinAngle() const;
|
||||
std::int32_t GetMinFrame() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // FRAMEANGLES_HPP_INCLUDED
|
|
@ -1,30 +0,0 @@
|
|||
#ifndef FRAMEMAP_HPP_INCLUDED
|
||||
#define FRAMEMAP_HPP_INCLUDED
|
||||
|
||||
#include "Node.hpp"
|
||||
#include "../JavaClass/Class.hpp"
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
class FrameMap : public Node
|
||||
{
|
||||
public:
|
||||
FrameMap(const void* Obj);
|
||||
|
||||
FrameMap() = default;
|
||||
FrameMap(FrameMap&& Obj) = default;
|
||||
FrameMap(const FrameMap& Obj) = default;
|
||||
FrameMap& operator=(FrameMap&& Obj) = default;
|
||||
FrameMap& operator=(const FrameMap& Obj) = default;
|
||||
|
||||
static Class GetClass();
|
||||
|
||||
std::vector<std::vector<std::int32_t>> GetList() const;
|
||||
std::vector<std::int32_t> GetTypes() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // FRAMEMAP_HPP_INCLUDED
|
|
@ -0,0 +1,27 @@
|
|||
#ifndef MATRIX_HPP_INCLUDED
|
||||
#define MATRIX_HPP_INCLUDED
|
||||
|
||||
#include "../JavaClass/Class.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
class Matrix : public Object
|
||||
{
|
||||
public:
|
||||
Matrix(const void* Obj);
|
||||
|
||||
Matrix() = default;
|
||||
Matrix(Matrix&& Obj) = default;
|
||||
Matrix(const Matrix& Obj) = default;
|
||||
Matrix& operator=(Matrix&& Obj) = default;
|
||||
Matrix& operator=(const Matrix& Obj) = default;
|
||||
|
||||
static Class GetClass();
|
||||
|
||||
std::vector<float> GetValues() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // MATRIX_HPP_INCLUDED
|
|
@ -31,6 +31,9 @@ namespace Internal
|
|||
std::vector<std::int32_t> GetVerticesY() const;
|
||||
std::vector<std::int32_t> GetVerticesZ() const;
|
||||
|
||||
std::vector<std::vector<std::int32_t>> GetInt2DArray1() const;
|
||||
std::vector<std::vector<std::int32_t>> GetInt2DArray2() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
#ifndef SKIN_HPP_INCLUDED
|
||||
#define SKIN_HPP_INCLUDED
|
||||
|
||||
#include "Node.hpp"
|
||||
#include "../JavaClass/Class.hpp"
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include "SkinAnimation.hpp"
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
class Skin : public Node
|
||||
{
|
||||
public:
|
||||
Skin(const void* Obj);
|
||||
|
||||
Skin() = default;
|
||||
Skin(Skin&& Obj) = default;
|
||||
Skin(const Skin& Obj) = default;
|
||||
Skin& operator=(Skin&& Obj) = default;
|
||||
Skin& operator=(const Skin& Obj) = default;
|
||||
|
||||
static Class GetClass();
|
||||
|
||||
std::vector<std::vector<std::int32_t>> GetList() const;
|
||||
std::vector<std::int32_t> GetTypes() const;
|
||||
SkinAnimation GetSkinAnimation() const;
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // SKIN_HPP_INCLUDED
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef SKINANIMATION_HPP_INCLUDED
|
||||
#define SKINANIMATION_HPP_INCLUDED
|
||||
|
||||
#include "../JavaClass/Class.hpp"
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include "SkinAnimationFrame.hpp"
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
class SkinAnimation : public Object
|
||||
{
|
||||
public:
|
||||
SkinAnimation(const void* Obj);
|
||||
|
||||
SkinAnimation() = default;
|
||||
SkinAnimation(SkinAnimation&& Obj) = default;
|
||||
SkinAnimation(const SkinAnimation& Obj) = default;
|
||||
SkinAnimation& operator=(SkinAnimation&& Obj) = default;
|
||||
SkinAnimation& operator=(const SkinAnimation& Obj) = default;
|
||||
|
||||
static Class GetClass();
|
||||
|
||||
std::vector<SkinAnimationFrame> GetFrames() const;
|
||||
//std::int32_t GetIntField1() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // SKINANIMATION_HPP_INCLUDED
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef SKINANIMATIONFRAME_HPP_INCLUDED
|
||||
#define SKINANIMATIONFRAME_HPP_INCLUDED
|
||||
|
||||
#include "../JavaClass/Class.hpp"
|
||||
#include <vector>
|
||||
#include "Matrix.hpp"
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
class SkinAnimationFrame : public Object
|
||||
{
|
||||
public:
|
||||
SkinAnimationFrame(const void* Obj);
|
||||
|
||||
SkinAnimationFrame() = default;
|
||||
SkinAnimationFrame(SkinAnimationFrame&& Obj) = default;
|
||||
SkinAnimationFrame(const SkinAnimationFrame& Obj) = default;
|
||||
SkinAnimationFrame& operator=(SkinAnimationFrame&& Obj) = default;
|
||||
SkinAnimationFrame& operator=(const SkinAnimationFrame& Obj) = default;
|
||||
|
||||
static Class GetClass();
|
||||
|
||||
//std::vector<std::vector<float>> Get2DFloatField1() const;
|
||||
std::int32_t GetRedirectIndex() const;
|
||||
std::vector<Matrix> GetMatrices() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // SKINANIMATIONFRAME_HPP_INCLUDED
|
|
@ -37,6 +37,7 @@
|
|||
#include "Classes/AbstractBufferProvider.hpp"
|
||||
#include "Classes/AbstractByteBuffer.hpp"
|
||||
#include "Classes/Animation.hpp"
|
||||
#include "Classes/AnimationSet.hpp"
|
||||
#include "Classes/AttackOption.hpp"
|
||||
#include "Classes/Cache.hpp"
|
||||
#include "Classes/CacheableNode.hpp"
|
||||
|
@ -57,7 +58,6 @@
|
|||
#include "Classes/FontName.hpp"
|
||||
#include "Classes/Fonts.hpp"
|
||||
#include "Classes/Frame.hpp"
|
||||
#include "Classes/FrameMap.hpp"
|
||||
#include "Classes/Frames.hpp"
|
||||
#include "Classes/Friend.hpp"
|
||||
#include "Classes/FriendList.hpp"
|
||||
|
@ -102,6 +102,9 @@
|
|||
#include "Classes/Region.hpp"
|
||||
#include "Classes/Renderable.hpp"
|
||||
#include "Classes/SceneTile.hpp"
|
||||
#include "Classes/Skin.hpp"
|
||||
#include "Classes/SkinAnimation.hpp"
|
||||
#include "Classes/SkinAnimationFrame.hpp"
|
||||
#include "Classes/SpotAnimation.hpp"
|
||||
#include "Classes/Sprite.hpp"
|
||||
#include "Classes/Talkable.hpp"
|
||||
|
@ -144,6 +147,7 @@ namespace Internal
|
|||
std::vector<std::int32_t> GetExperiences();
|
||||
bool GetFocused();
|
||||
Cache GetFramesCache();
|
||||
Cache GetAnimationSetCache();
|
||||
std::int32_t GetGameState();
|
||||
std::int32_t GetGameTick();
|
||||
Deque GetGraphicsObjects();
|
||||
|
@ -271,6 +275,7 @@ namespace Internal
|
|||
VarbitInfo GetVarbitInfo(std::int32_t ID);
|
||||
Animation GetAnimation(std::int32_t ID);
|
||||
Frames GetFrames(std::int32_t ID);
|
||||
AnimationSet GetAnimationSet(std::int32_t ID);
|
||||
Model GetItemModel(std::int32_t ID);
|
||||
Model GetItemModel(std::int32_t ID, std::int32_t Amount);
|
||||
SpotAnimation GetSpotAnimation(std::int32_t ID);
|
||||
|
|
|
@ -29,6 +29,7 @@ namespace Interactable
|
|||
|
||||
std::int32_t GetID() const;
|
||||
std::string GetName() const;
|
||||
std::int32_t GetGraphicsID() const;
|
||||
Internal::NPCInfo GetInfo() const;
|
||||
|
||||
std::vector<Point> GetModel() const;
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue