Release 0.18
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			@ -34,6 +34,8 @@ namespace Internal
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            std::int32_t GetSubPoseAnimationID() const;
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            std::int32_t GetX() const;
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            std::int32_t GetY() const;
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            std::int32_t GetIntField1() const;
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            bool GetBoolField1() const;
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    };
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}
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			@ -19,6 +19,7 @@ namespace Internal
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            std::int32_t GetLength() const;
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            std::vector<MessageNode> GetLines() const;
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            MessageNode GetLines(std::int32_t I) const;
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    };
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}
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			@ -17,6 +17,7 @@ namespace Internal
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            static Class GetClass();
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            std::vector<Frame> GetSkeletons() const;
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            Frame GetSkeletons(std::int32_t I) const;
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    };
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}
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			@ -18,6 +18,7 @@ namespace Internal
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            static Class GetClass();
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            std::vector<Node> GetBuckets() const;
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            Node GetBuckets(std::int32_t I) const;
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            std::int32_t GetIndex() const;
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            std::int32_t GetSize() const;
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			@ -4,6 +4,7 @@
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#include "../JavaClass/Object.hpp"
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#include "../JavaClass/Class.hpp"
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#include <vector>
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#include <cstdint>
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namespace Internal
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{
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			@ -16,7 +17,8 @@ namespace Internal
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            static Class GetClass();
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            std::vector<std::vector<Object>> GetChildren() const;
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            std::vector<Object> GetChildren(std::int32_t I) const;
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            Object GetChildren(std::int32_t I, std::int32_t II) const;
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    };
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}
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			@ -17,6 +17,7 @@ namespace Internal
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            static Class GetClass();
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            std::vector<Nameable> GetNameables() const;
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            Nameable GetNameables(std::int32_t I) const;
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            std::int32_t GetSize() const;
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    };
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			@ -18,7 +18,10 @@ namespace Internal
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            static Class GetClass();
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            std::vector<GameObject> GetGameObjects() const;
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            GameObject GetGameObjects(std::int32_t I) const;
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            std::vector<std::vector<std::vector<SceneTile>>> GetSceneTiles() const;
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            std::vector<std::vector<SceneTile>> GetSceneTiles(std::int32_t Plane) const;
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            SceneTile GetSceneTiles(std::int32_t X, std::int32_t Y, std::int32_t Plane) const;
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    };
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}
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			@ -22,6 +22,7 @@ namespace Internal
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            DecorativeObject GetDecorativeObject() const;
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            std::vector<GameObject> GetGameObjects() const;
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            GameObject GetGameObjects(std::int32_t I) const;
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            GroundObject GetGroundObject() const;
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            std::int32_t GetPlane() const;
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            WallObject GetWallObject() const;
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			@ -21,6 +21,7 @@ namespace Internal
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            std::int32_t GetBorderThickness() const;
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            std::int32_t GetBoxIndex() const;
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            std::vector<Widget> GetChildren() const;
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            Widget GetChildren(std::int32_t I) const;
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            std::int32_t GetHeight() const;
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            bool GetHidden() const;
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            std::int32_t GetID() const;
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			@ -187,7 +187,6 @@ namespace Internal
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    bool LoadWorlds();
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    void SetWorld(const World& W);
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    Node GetHashTableNode(const HashTable& Table, std::int32_t Index);
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    ItemInfo GetItemInfo(std::int32_t ID);
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    NPCInfo GetNPCInfo(std::int32_t ID);
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    ObjectInfo GetObjectInfo(std::int32_t ID);
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			@ -17,6 +17,7 @@ class Login
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        typedef enum LOGIN_SCREEN_STATE
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        {
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            WELCOME_SCREEN,
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            PVP_WORLD,
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            ENTER_CREDENTIALS,
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            INVALID_CREDENTIALS,
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            FORGOTTEN_PASSWORD,
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