Release 0.82
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			@ -16,7 +16,6 @@ namespace Internal
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            GraphicsObject(const GraphicsObject& G);
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            static Class GetClass();
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            Animation GetAnimation() const;
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            std::int32_t GetAnimationFrame() const;
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            bool GetFinished() const;
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            std::int32_t GetHeight() const;
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			@ -0,0 +1,34 @@
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#ifndef PROJECTILE_HPP_INCLUDED
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#define PROJECTILE_HPP_INCLUDED
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#include "Renderable.hpp"
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#include "../JavaClass/Class.hpp"
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#include <cstdint>
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namespace Internal
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{
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    class Projectile : public Renderable
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    {
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        public:
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            Projectile();
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            Projectile(const void* Obj);
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            Projectile(const Projectile& P);
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            static Class GetClass();
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            std::int32_t GetAnimationFrame() const;
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            std::int32_t GetEndTick() const;
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            double GetHeight() const;
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            std::int32_t GetID() const;
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            std::int32_t GetInteractIndex() const;
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            bool GetMoving() const;
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            std::int32_t GetPlane() const;
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            std::int32_t GetRotationX() const;
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            std::int32_t GetRotationY() const;
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            std::int32_t GetStartTick() const;
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            double GetX() const;
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            double GetY() const;
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    };
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}
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#endif // PROJECTILE_HPP_INCLUDED
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			@ -81,6 +81,7 @@
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#include "Classes/PlayerInfo.hpp"
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#include "Classes/PlayerManager.hpp"
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#include "Classes/Preferences.hpp"
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#include "Classes/Projectile.hpp"
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#include "Classes/Queue.hpp"
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#include "Classes/Region.hpp"
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#include "Classes/Renderable.hpp"
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			@ -174,6 +175,7 @@ namespace Internal
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    AttackOption GetPlayerAttackOption();
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    Cache GetPlayerModelCache();
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    std::vector<Player> GetPlayers();
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    Deque GetProjectiles();
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    std::int32_t GetRunEnergy();
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    std::string GetSelectedItemName();
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    std::string GetSelectedSpellName();
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			@ -221,6 +223,7 @@ namespace Internal
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    Box GetWidgetBox(const Widget& W, const std::vector<std::int32_t>& Xs, const std::vector<std::int32_t>& Ys);
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    ItemContainer GetItemContainer(std::int32_t ID);
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    NPC GetNPC(std::int32_t Index);
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    Player GetPlayer(std::int32_t Index);
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    std::vector<Point> ProjectModel(const Model& M, std::int32_t LocalX, std::int32_t LocalY,
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                                    std::int32_t LocalZ, std::int32_t Angle);
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    Model GetPlayerModel(std::int64_t ID);
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			@ -243,6 +246,7 @@ namespace Internal
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    std::vector<Point> GetPlayerModel(const Player& P);
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    std::vector<Point> GetNPCModel(const NPC& N);
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    std::vector<Point> GetGraphicsObjectModel(const GraphicsObject& O);
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    std::vector<Point> GetProjectileModel(const Internal::Projectile& P);
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    SceneTile GetSceneTile(std::int32_t X, std::int32_t Y, std::int32_t Plane);
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    std::vector<std::vector<SceneTile>> GetSceneTiles(std::int32_t Plane);
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    Point TileToMinimap(const Tile& T);
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			@ -44,6 +44,7 @@
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#include "Models/GroundObjects.hpp"
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#include "Models/NPCs.hpp"
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#include "Models/Players.hpp"
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#include "Models/Projectiles.hpp"
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#include "Models/WallObjects.hpp"
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#include "Interactable/DecorativeObject.hpp"
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			@ -53,6 +54,7 @@
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#include "Interactable/Item.hpp"
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#include "Interactable/NPC.hpp"
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#include "Interactable/Player.hpp"
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#include "Interactable/Projectile.hpp"
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#include "Interactable/WallObject.hpp"
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#include "Interactable/Widget.hpp"
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			@ -41,7 +41,6 @@ namespace Interactable
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            bool Interact(const std::string& Option, bool CheckTarget = true) const;
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            bool Interact(const std::vector<std::string>& Options, bool CheckTarget = true) const;
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            operator Internal::GroundObject() const;
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    };
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}
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			@ -0,0 +1,27 @@
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#ifndef INTERACTABLEPROJECTILE_HPP_INCLUDED
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#define INTERACTABLEPROJECTILE_HPP_INCLUDED
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#include "../../Core/Classes/Projectile.hpp"
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#include <vector>
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#include "../../Core/Types/Point.hpp"
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#include "../../Core/Types/Tile.hpp"
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#include "../../Core/Classes/Character.hpp"
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namespace Interactable
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{
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    class Projectile : public Internal::Projectile
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    {
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        public:
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            Projectile(const Internal::Projectile& P);
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            Projectile(const Projectile& P);
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            std::vector<Point> GetModel() const;
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            Tile GetTile() const;
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            Internal::Character GetInteracting() const;
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            bool Interacting() const;
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            bool Interacting(const Internal::Character& C) const;
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    };
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}
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#endif // INTERACTABLEPROJECTILE_HPP_INCLUDED
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			@ -0,0 +1,29 @@
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#ifndef PROJECTILES_HPP_INCLUDED
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#define PROJECTILES_HPP_INCLUDED
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#include "../../Game/Interactable/Projectile.hpp"
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#include <functional>
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#include <cstdint>
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#include <vector>
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#include <string>
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class Projectiles
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{
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    public:
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        static std::vector<Interactable::Projectile> GetAllWithin(std::int32_t Distance);
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        static std::vector<Interactable::Projectile> GetAll();
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        static std::vector<Interactable::Projectile> GetAll(const Tile& T);
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        static std::vector<Interactable::Projectile> GetAll(std::int32_t ID, std::int32_t Distance = -1);
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        static std::vector<Interactable::Projectile> GetAll(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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        static std::vector<Interactable::Projectile> GetAll(const std::function<bool (Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
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        static Interactable::Projectile Get(const Tile& T);
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        static Interactable::Projectile Get(std::int32_t ID, std::int32_t Distance = -1);
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        static Interactable::Projectile Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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        static Interactable::Projectile Get(const std::function<bool (Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
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};
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#endif // PROJECTILES_HPP_INCLUDED
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