Release 0.15
parent
2550477852
commit
0702172a39
|
@ -183,9 +183,11 @@ namespace Internal
|
|||
bool LoadWorlds();
|
||||
void SetWorld(const World& W);
|
||||
|
||||
Node GetHashTableNode(const HashTable& Table, std::int32_t Index);
|
||||
ItemInfo GetItemInfo(std::int32_t ID);
|
||||
NPCInfo GetNPCInfo(std::int32_t ID);
|
||||
ObjectInfo GetObjectInfo(std::int32_t ID);
|
||||
ObjectInfo GetObjectInfo(std::int32_t ID, const std::vector<Node>& Buckets);
|
||||
Widget GetWidget(std::int32_t Container, std::int32_t Component);
|
||||
Widget GetWidgetParent(const Widget& W);
|
||||
std::int32_t GetWidgetX(const Widget& W);
|
||||
|
|
|
@ -36,6 +36,7 @@
|
|||
#include "Models/GroundItems.hpp"
|
||||
#include "Models/NPCs.hpp"
|
||||
#include "Models/Players.hpp"
|
||||
#include "Models/GameObjects.hpp"
|
||||
|
||||
#include "Interactable/GameObject.hpp"
|
||||
|
||||
|
|
|
@ -17,9 +17,7 @@ class Logout
|
|||
static bool LogoutPlayer();
|
||||
|
||||
static bool IsWorldSwitcherOpen();
|
||||
|
||||
static bool OpenWorldSwitcher();
|
||||
static bool OpenWorldSwitcher(bool OpenInventory);
|
||||
static bool OpenWorldSwitcher(bool OpenInventory = false);
|
||||
|
||||
static bool WorldSwitcherScrollTo(Internal::World World);
|
||||
static bool WorldSwitcherScrollTo(std::int32_t WorldID);
|
||||
|
@ -27,10 +25,11 @@ class Logout
|
|||
static bool SwitchWorld(Internal::World World);
|
||||
static bool SwitchWorld(std::int32_t WorldID);
|
||||
|
||||
static std::vector<std::int32_t> GetFavoriteWorlds();
|
||||
static std::vector<std::uint32_t> GetFavoriteWorlds();
|
||||
|
||||
static Internal::Widget GetWorldWidget(Internal::World World);
|
||||
static Internal::Widget GetWorldWidget(std::int32_t WorldID);
|
||||
static Internal::Widget GetFavoriteWorldWidget(std::int32_t WorldID);
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
|
|
@ -24,6 +24,7 @@ class Login
|
|||
TEMP_BANNED,
|
||||
PERM_BANNED,
|
||||
ACCOUNT_LOCKED,
|
||||
MEMBER_AREA,
|
||||
WORLD_SELECT,
|
||||
CONNECTING,
|
||||
LOADING,
|
||||
|
@ -33,11 +34,10 @@ class Login
|
|||
|
||||
static LOGIN_STATE GetState();
|
||||
|
||||
static bool IsLoggedIn();
|
||||
static bool IsWorldSelectOpen();
|
||||
static bool CloseWorldSelect();
|
||||
|
||||
static std::int32_t LoginPlayer();
|
||||
static bool LoginPlayer();
|
||||
static bool EnterCredentials();
|
||||
|
||||
static bool SelectWorld();
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
#ifndef GAMEOBJECTS_HPP_INCLUDED
|
||||
#define GAMEOBJECTS_HPP_INCLUDED
|
||||
|
||||
#include "../../Core/Classes/GameObject.hpp"
|
||||
#include "../../Core/Classes/ObjectInfo.hpp"
|
||||
#include "../../Core/Types/Tile.hpp"
|
||||
#include "../../Core/Types/Convex.hpp"
|
||||
#include <functional>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class GameObjects
|
||||
{
|
||||
public:
|
||||
|
||||
static Internal::ObjectInfo GetInfoOf(const Internal::GameObject& G);
|
||||
static Tile GetTileOf(const Internal::GameObject& G);
|
||||
static std::vector<Point> GetModelOf(const Internal::GameObject& G);
|
||||
static Convex GetConvexOf(const Internal::GameObject& G);
|
||||
|
||||
//consider changing to Interactable::GameObject
|
||||
static Internal::GameObject Get(const Tile& T);
|
||||
static Internal::GameObject Get(std::int32_t ID);
|
||||
static Internal::GameObject Get(const std::string& Name);
|
||||
static Internal::GameObject Get(const std::vector<std::int32_t>& PossibleIDs);
|
||||
static Internal::GameObject Get(const std::vector<std::string>& PossibleNames);
|
||||
static Internal::GameObject Get(const std::function<bool (Internal::GameObject&)>& Filter);
|
||||
|
||||
static std::vector<Internal::GameObject> GetAll();
|
||||
static std::vector<Internal::GameObject> GetAll(const Tile& T);
|
||||
static std::vector<Internal::GameObject> GetAll(std::int32_t ID);
|
||||
static std::vector<Internal::GameObject> GetAll(const std::string& Name);
|
||||
static std::vector<Internal::GameObject> GetAll(const std::vector<std::int32_t>& PossibleIDs);
|
||||
static std::vector<Internal::GameObject> GetAll(const std::vector<std::string>& PossibleNames);
|
||||
static std::vector<Internal::GameObject> GetAll(const std::function<bool (Internal::GameObject&)>& Filter);
|
||||
|
||||
};
|
||||
|
||||
#endif // GAMEOBJECTS_HPP_INCLUDED
|
|
@ -19,7 +19,6 @@ class SceneObjects
|
|||
{
|
||||
public:
|
||||
|
||||
|
||||
typedef enum OBJECT_TYPE
|
||||
{
|
||||
GAME_OBJECT = (1 << 1),
|
||||
|
@ -35,22 +34,14 @@ class SceneObjects
|
|||
static std::vector<Object> GetAll(const std::string& Name, OBJECT_TYPE ObjectTypes = ALL);
|
||||
static std::vector<Object> GetAll(const std::vector<std::int32_t>& PossibleIDs, OBJECT_TYPE ObjectTypes = ALL);
|
||||
static std::vector<Object> GetAll(const std::vector<std::string>& PossibleNames, OBJECT_TYPE ObjectTypes = ALL);
|
||||
|
||||
static std::vector<Internal::GameObject> GetAll(const std::function<bool (Internal::GameObject&)>& Filter);
|
||||
static std::vector<Internal::DecorativeObject> GetAll(const std::function<bool (Internal::DecorativeObject&)>& Filter);
|
||||
static std::vector<Internal::GroundObject> GetAll(const std::function<bool (Internal::GroundObject&)>& Filter);
|
||||
static std::vector<Internal::WallObject> GetAll(const std::function<bool (Internal::WallObject&)>& Filter);
|
||||
static std::vector<Object> GetAll(const std::function<bool (const Object&)>& Filter, OBJECT_TYPE ObjectTypes = ALL);
|
||||
|
||||
static Object Get(const Tile& T, OBJECT_TYPE ObjectTypes = ALL);
|
||||
static Object Get(std::int32_t ID, OBJECT_TYPE ObjectTypes = ALL);
|
||||
static Object Get(const std::string& Name, OBJECT_TYPE ObjectTypes = ALL);
|
||||
static Object Get(const std::vector<std::int32_t>& PossibleIDs, OBJECT_TYPE ObjectTypes = ALL);
|
||||
static Object Get(const std::vector<std::string>& PossibleNames, OBJECT_TYPE ObjectTypes = ALL);
|
||||
|
||||
static Internal::GameObject Get(const std::function<bool (Internal::GameObject&)>& Filter);
|
||||
static Internal::DecorativeObject Get(const std::function<bool (Internal::DecorativeObject&)>& Filter);
|
||||
static Internal::GroundObject Get(const std::function<bool (Internal::GroundObject&)>& Filter);
|
||||
static Internal::WallObject Get(const std::function<bool (Internal::WallObject&)>& Filter);
|
||||
static Object Get(const std::function<bool (const Object&)>& Filter, OBJECT_TYPE ObjectTypes = ALL);
|
||||
|
||||
static Internal::ObjectInfo GetInfoOf(const Object& O);
|
||||
static Internal::ObjectInfo GetInfoOf(const Internal::GameObject& G);
|
||||
|
@ -58,11 +49,13 @@ class SceneObjects
|
|||
static Internal::ObjectInfo GetInfoOf(const Internal::GroundObject& G);
|
||||
static Internal::ObjectInfo GetInfoOf(const Internal::WallObject& W);
|
||||
|
||||
static Tile GetTileOf(const Object& O);
|
||||
static Tile GetTileOf(const Internal::GameObject& G);
|
||||
static Tile GetTileOf(const Internal::DecorativeObject& D);
|
||||
static Tile GetTileOf(const Internal::GroundObject& G);
|
||||
static Tile GetTileOf(const Internal::WallObject& W);
|
||||
|
||||
static Convex GetConvexOf(const Object& O);
|
||||
static Convex GetConvexOf(const Internal::GameObject& G);
|
||||
static Convex GetConvexOf(const Internal::DecorativeObject& D);
|
||||
static Convex GetConvexOf(const Internal::GroundObject& G);
|
||||
|
|
Binary file not shown.
Loading…
Reference in New Issue