2017-12-25 23:49:48 +00:00
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#ifndef SCENETILE_HPP_INCLUDED
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#define SCENETILE_HPP_INCLUDED
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#include "Node.hpp"
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#include "../JavaClass/Class.hpp"
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2018-01-09 15:25:29 +00:00
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#include "DecorativeObject.hpp"
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2017-12-25 23:49:48 +00:00
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#include <vector>
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2018-01-09 15:25:29 +00:00
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#include "GameObject.hpp"
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#include "GroundObject.hpp"
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2017-12-25 23:49:48 +00:00
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#include <cstdint>
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2018-01-09 15:25:29 +00:00
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#include "WallObject.hpp"
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2017-12-25 23:49:48 +00:00
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2018-03-18 14:38:29 +00:00
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namespace Internal
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2017-12-25 23:49:48 +00:00
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{
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2018-03-18 14:38:29 +00:00
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class SceneTile : public Node
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{
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public:
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SceneTile();
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SceneTile(const void* Obj);
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SceneTile(const SceneTile& G);
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static Class GetClass();
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2017-12-25 23:49:48 +00:00
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2018-03-18 14:38:29 +00:00
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DecorativeObject GetDecorativeObject() const;
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std::vector<GameObject> GetGameObjects() const;
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2018-03-22 01:15:01 +00:00
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GameObject GetGameObjects(std::int32_t I) const;
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2018-03-18 14:38:29 +00:00
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GroundObject GetGroundObject() const;
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std::int32_t GetPlane() const;
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WallObject GetWallObject() const;
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std::int32_t GetX() const;
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std::int32_t GetY() const;
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2017-12-25 23:49:48 +00:00
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2018-03-18 14:38:29 +00:00
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};
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}
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2017-12-25 23:49:48 +00:00
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#endif // SCENETILE_HPP_INCLUDED
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