2017-12-25 23:49:48 +00:00
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#ifndef REGION_HPP_INCLUDED
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#define REGION_HPP_INCLUDED
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#include "../JavaClass/Object.hpp"
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#include "../JavaClass/Class.hpp"
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#include <vector>
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2018-01-09 15:25:29 +00:00
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#include "GameObject.hpp"
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2017-12-25 23:49:48 +00:00
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#include "SceneTile.hpp"
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2018-03-18 14:38:29 +00:00
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namespace Internal
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2017-12-25 23:49:48 +00:00
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{
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2018-03-18 14:38:29 +00:00
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class Region : public Object
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{
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public:
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Region(const void* Obj);
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2018-12-27 18:17:09 +00:00
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Region() = default;
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Region(Region&& Obj) = default;
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Region(const Region& Obj) = default;
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Region& operator=(Region&& Obj) = default;
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Region& operator=(const Region& Obj) = default;
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2018-03-18 14:38:29 +00:00
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static Class GetClass();
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2017-12-25 23:49:48 +00:00
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2018-07-13 21:41:07 +00:00
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std::int32_t GetEntityCount() const;
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2018-03-18 14:38:29 +00:00
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std::vector<GameObject> GetGameObjects() const;
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2018-03-22 01:15:01 +00:00
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GameObject GetGameObjects(std::int32_t I) const;
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2018-03-18 14:38:29 +00:00
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std::vector<std::vector<std::vector<SceneTile>>> GetSceneTiles() const;
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2018-03-22 01:15:01 +00:00
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std::vector<std::vector<SceneTile>> GetSceneTiles(std::int32_t Plane) const;
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SceneTile GetSceneTiles(std::int32_t X, std::int32_t Y, std::int32_t Plane) const;
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2017-12-25 23:49:48 +00:00
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2018-03-18 14:38:29 +00:00
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};
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}
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2017-12-25 23:49:48 +00:00
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#endif // REGION_HPP_INCLUDED
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