AlpacaLibrary/Include/Game/Models/SceneObjects.hpp

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2017-12-25 23:49:48 +00:00
#ifndef SCENEOBJECTS_HPP_INCLUDED
#define SCENEOBJECTS_HPP_INCLUDED
#include "../../Core/Classes/GameModel.hpp"
#include "../../Core/Classes/DecorativeModel.hpp"
#include "../../Core/Classes/GroundModel.hpp"
#include "../../Core/Classes/WallModel.hpp"
#include "../../Core/Types/Tile.hpp"
#include "../../Core/Types/Convex.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
/** @addtogroup Models
* @{ */
class SceneObjects
{
public:
typedef enum MODEL_TYPE
{
GAME_MODEL = (1 << 1),
DECORATIVE_MODEL = (1 << 2),
GROUND_MODEL = (1 << 3),
WALL_MODEL = (1 << 4),
ALL = (GAME_MODEL | DECORATIVE_MODEL | GROUND_MODEL | WALL_MODEL)
} MODEL_TYPE;
static std::vector<Object> GetAll(MODEL_TYPE ModelTypes = ALL);
static std::vector<Object> GetAll(const Tile& T, MODEL_TYPE ModelTypes = ALL);
static std::vector<Object> GetAll(std::int32_t ID, MODEL_TYPE ModelTypes = ALL);
static std::vector<Object> GetAll(const std::string& Name, MODEL_TYPE ModelTypes = ALL);
static std::vector<Object> GetAll(const std::vector<std::int32_t>& PossibleIDs, MODEL_TYPE ModelTypes = ALL);
static std::vector<Object> GetAll(const std::vector<std::string>& PossibleNames, MODEL_TYPE ModelTypes = ALL);
static std::vector<GameModel> GetAll(const std::function<bool (GameModel&)>& Filter);
static std::vector<DecorativeModel> GetAll(const std::function<bool (DecorativeModel&)>& Filter);
static std::vector<GroundModel> GetAll(const std::function<bool (GroundModel&)>& Filter);
static std::vector<WallModel> GetAll(const std::function<bool (WallModel&)>& Filter);
static Object Get(const Tile& T, MODEL_TYPE ModelTypes = ALL);
static Object Get(std::int32_t ID, MODEL_TYPE ModelTypes = ALL);
static Object Get(const std::string& Name, MODEL_TYPE ModelTypes = ALL);
static Object Get(const std::vector<std::int32_t>& PossibleIDs, MODEL_TYPE ModelTypes = ALL);
static Object Get(const std::vector<std::string>& PossibleNames, MODEL_TYPE ModelTypes = ALL);
static GameModel Get(const std::function<bool (GameModel&)>& Filter);
static DecorativeModel Get(const std::function<bool (DecorativeModel&)>& Filter);
static GroundModel Get(const std::function<bool (GroundModel&)>& Filter);
static WallModel Get(const std::function<bool (WallModel&)>& Filter);
static Tile GetTileOf(const GameModel& G);
static Tile GetTileOf(const DecorativeModel& D);
static Tile GetTileOf(const GroundModel& G);
static Tile GetTileOf(const WallModel& W);
static Convex GetConvexOf(const GameModel& G);
static Convex GetConvexOf(const DecorativeModel& D);
static Convex GetConvexOf(const GroundModel& G);
static Convex GetConvexOf(const WallModel& W);
};
/** @} */
#endif // SCENEOBJECTS_HPP_INCLUDED