68 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
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								#ifndef SCENEOBJECTS_HPP_INCLUDED
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								#define SCENEOBJECTS_HPP_INCLUDED
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								#include "../../Core/Classes/GameModel.hpp"
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								#include "../../Core/Classes/DecorativeModel.hpp"
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								#include "../../Core/Classes/GroundModel.hpp"
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								#include "../../Core/Classes/WallModel.hpp"
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								#include "../../Core/Types/Tile.hpp"
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								#include "../../Core/Types/Convex.hpp"
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								#include <functional>
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								#include <cstdint>
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								#include <vector>
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								#include <string>
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								/** @addtogroup Models
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								* @{ */
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								class SceneObjects
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								{
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								    public:
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								        typedef enum MODEL_TYPE
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								        {
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								            GAME_MODEL = (1 << 1),
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								            DECORATIVE_MODEL = (1 << 2),
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								            GROUND_MODEL =  (1 << 3),
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								            WALL_MODEL =  (1 << 4),
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								            ALL = (GAME_MODEL | DECORATIVE_MODEL | GROUND_MODEL | WALL_MODEL)
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								        } MODEL_TYPE;
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								        static std::vector<Object> GetAll(MODEL_TYPE ModelTypes = ALL);
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								        static std::vector<Object> GetAll(const Tile& T, MODEL_TYPE ModelTypes = ALL);
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								        static std::vector<Object> GetAll(std::int32_t ID, MODEL_TYPE ModelTypes = ALL);
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								        static std::vector<Object> GetAll(const std::string& Name, MODEL_TYPE ModelTypes = ALL);
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								        static std::vector<Object> GetAll(const std::vector<std::int32_t>& PossibleIDs, MODEL_TYPE ModelTypes = ALL);
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								        static std::vector<Object> GetAll(const std::vector<std::string>& PossibleNames, MODEL_TYPE ModelTypes = ALL);
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								        static std::vector<GameModel> GetAll(const std::function<bool (GameModel&)>& Filter);
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								        static std::vector<DecorativeModel> GetAll(const std::function<bool (DecorativeModel&)>& Filter);
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								        static std::vector<GroundModel> GetAll(const std::function<bool (GroundModel&)>& Filter);
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								        static std::vector<WallModel> GetAll(const std::function<bool (WallModel&)>& Filter);
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								        static Object Get(const Tile& T, MODEL_TYPE ModelTypes = ALL);
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								        static Object Get(std::int32_t ID, MODEL_TYPE ModelTypes = ALL);
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								        static Object Get(const std::string& Name, MODEL_TYPE ModelTypes = ALL);
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								        static Object Get(const std::vector<std::int32_t>& PossibleIDs, MODEL_TYPE ModelTypes = ALL);
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								        static Object Get(const std::vector<std::string>& PossibleNames, MODEL_TYPE ModelTypes = ALL);
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								        static GameModel Get(const std::function<bool (GameModel&)>& Filter);
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								        static DecorativeModel Get(const std::function<bool (DecorativeModel&)>& Filter);
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								        static GroundModel Get(const std::function<bool (GroundModel&)>& Filter);
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								        static WallModel Get(const std::function<bool (WallModel&)>& Filter);
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								        static Tile GetTileOf(const GameModel& G);
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								        static Tile GetTileOf(const DecorativeModel& D);
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								        static Tile GetTileOf(const GroundModel& G);
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								        static Tile GetTileOf(const WallModel& W);
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								        static Convex GetConvexOf(const GameModel& G);
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								        static Convex GetConvexOf(const DecorativeModel& D);
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								        static Convex GetConvexOf(const GroundModel& G);
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								        static Convex GetConvexOf(const WallModel& W);
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								};
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								/** @} */
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								#endif // SCENEOBJECTS_HPP_INCLUDED
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