2017-12-25 23:49:48 +00:00
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#ifndef INVENTORY_HPP_INCLUDED
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#define INVENTORY_HPP_INCLUDED
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#include "../../../Core/Types/Box.hpp"
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#include "../../../Core/Types/Convex.hpp"
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#include <vector>
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#include <cstdint>
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#include <string>
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/** @addtogroup GameTabs
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* @{ */
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class Inventory
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{
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public:
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static bool IsOpen();
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static bool Open();
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static std::vector<std::int32_t> GetItemIDs();
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static std::vector<std::string> GetItemNames();
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static std::vector<std::int32_t> GetItemAmounts();
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static std::int32_t GetItemAmount(std::int32_t ID);
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static std::int32_t GetItemAmount(const std::string& Name);
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static bool IsEmpty();
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static bool IsFull();
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static bool IsItemSelected();
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static bool IsItemSelected(std::int32_t ID);
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static bool IsItemSelected(const std::string& Name);
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static std::string GetItemSelectedName();
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static std::int32_t Count(std::int32_t ID);
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static std::int32_t Count(const std::string& Name);
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static std::int32_t Count(const std::vector<std::int32_t>& IDs);
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static std::int32_t Count(const std::vector<std::string>& Names);
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static std::int32_t CountOccupied();
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static std::int32_t CountEmpty();
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static std::int32_t GetIndexOf(std::int32_t ID);
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static std::int32_t GetIndexOf(const std::string& Name);
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static std::int32_t GetIndexOf(const std::vector<std::int32_t>& IDs); // Returns first found ID index
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static std::int32_t GetIndexOf(const std::vector<std::string>& Names); // Returns first found Name Index
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static std::vector<std::int32_t> GetIndicesOf(std::int32_t ID);
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static std::vector<std::int32_t> GetIndicesOf(const std::string& Name);
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static Convex GetConvexOf(std::int32_t SlotIndex);
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static Box GetBoxOf(std::int32_t ID);
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static Box GetBoxOf(const std::string& Name);
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static Box GetBoxOf(const std::vector<std::int32_t>& IDs); // Returns first found ID box
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static Box GetBoxOf(const std::vector<std::string>& Names); // Returns first found Name box
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static std::vector<Box> GetSlotBoxes();
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static std::vector<Box> GetBoxesOf(std::int32_t ID);
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static std::vector<Box> GetBoxesOf(const std::string& Name);
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static bool Contains(std::int32_t ID);
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static bool Contains(const std::string& Name);
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2018-01-18 02:45:28 +00:00
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static bool Contains(const std::vector<std::int32_t>& IDs); // true if all items are found at least once
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static bool Contains(const std::vector<std::string>& Names); // true if all items are found at least once
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2017-12-25 23:49:48 +00:00
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static bool ContainsAny(const std::vector<std::int32_t>& IDs);
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static bool ContainsAny(const std::vector<std::string>& Names);
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static bool ContainsOnly(std::int32_t ID);
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static bool ContainsOnly(const std::string& Name);
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static bool ContainsOnly(const std::vector<std::int32_t>& IDs);
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static bool ContainsOnly(const std::vector<std::string>& Names);
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static bool InteractItemByIndex(std::int32_t Index);
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static bool InteractItemByIndex(std::int32_t Index, const std::string& Action);
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static bool InteractItemByIndex(std::int32_t Index, const std::vector<std::string>& Actions);
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static bool InteractItem(std::int32_t ID, const std::string& Action = "");
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static bool InteractItem(const std::string& Name, const std::string& Action = "");
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static bool InteractItem(const std::vector<std::int32_t>& IDs, const std::vector<std::string>& Actions); //Interacts with first found ID and Action
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static bool InteractItem(const std::vector<std::string>& Names, const std::vector<std::string>& Actions); //Interacts with first found Name and Action
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static bool DropItemByIndex(std::int32_t Index, bool AllowShiftClick = true);
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static bool DropItem(std::int32_t ID, bool AllowShiftClick = true);
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static bool DropItem(const std::string& Name, bool AllowShiftClick = true);
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static bool UseItem(std::int32_t ID);
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static bool UseItem(const std::string& Name);
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static bool UseItemOn(std::int32_t PrimaryID, std::int32_t SecondaryID);
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static bool UseItemOn(const std::string& PrimaryName, const std::string& SecondaryName);
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};
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/** @} */
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#endif // INVENTORY_HPP_INCLUDED
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