2017-12-25 23:49:48 +00:00
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#ifndef EQUIPMENT_HPP_INCLUDED
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#define EQUIPMENT_HPP_INCLUDED
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#include <cstdint>
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#include <vector>
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#include <string>
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/** @addtogroup GameTabs
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* @{ */
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class Equipment
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{
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public:
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typedef enum SLOTS
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{
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HEAD,
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CAPE,
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NECK,
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WEAPON,
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BODY,
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SHIELD,
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LEGS,
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HANDS,
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FEET,
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RING,
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AMMO
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} SLOTS;
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static bool IsOpen();
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static bool Open();
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static bool IsEmpty();
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static std::vector<int32_t> GetItemIDs();
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static std::vector<std::string> GetItemNames();
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static std::vector<std::int32_t> GetItemAmounts();
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static std::int32_t GetItemID(SLOTS Slot);
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static std::string GetItemName(SLOTS Slot);
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static std::int32_t GetItemAmount(SLOTS Slot);
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static std::int32_t GetItemAmount(std::int32_t ID);
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static std::int32_t GetItemAmount(const std::string& Name);
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static SLOTS GetSlotOf(std::int32_t ID);
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static SLOTS GetSlotOf(const std::string& Name);
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static bool Contains(std::int32_t ID);
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static bool Contains(const std::string& Name);
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static bool Contains(const std::vector<std::int32_t>& IDs);
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static bool Contains(const std::vector<std::string>& Names);
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2018-01-18 02:45:28 +00:00
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static bool ContainsAny(const std::vector<std::int32_t>& IDs);
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static bool ContainsAny(const std::vector<std::string>& Names);
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2017-12-25 23:49:48 +00:00
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static bool ContainsOnly(std::int32_t ID);
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static bool ContainsOnly(const std::string& Name);
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static bool ContainsOnly(const std::vector<std::int32_t>& IDs);
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static bool ContainsOnly(const std::vector<std::string>& Names);
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2018-05-10 01:08:38 +00:00
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static bool InteractItemBySlot(SLOTS Slot, const std::string& Option);
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static bool InteractItem(std::int32_t ID, const std::string& Option);
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static bool InteractItem(const std::string& Name, const std::string& Option);
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2017-12-25 23:49:48 +00:00
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static bool UnequipItem(SLOTS Slot);
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static bool UnequipItem(std::int32_t ID);
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static bool UnequipItem(const std::string& Name);
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};
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/** @} */
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#endif // EQUIPMENT_HPP_INCLUDED
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