AlpacaLibrary/Include/Core/Classes/Character.hpp

39 lines
1.1 KiB
C++
Raw Normal View History

2017-12-25 23:49:48 +00:00
#ifndef CHARACTER_HPP_INCLUDED
#define CHARACTER_HPP_INCLUDED
#include "Renderable.hpp"
#include "../JavaClass/Class.hpp"
#include <cstdint>
#include "LinkedList.hpp"
#include <string>
#include <vector>
class Character : public Renderable
{
public:
Character();
Character(const void* Obj);
Character(const Character& C);
static Class GetClass();
std::int32_t GetAngle() const;
std::int32_t GetAnimationDelay() const;
std::int32_t GetAnimationFrame() const;
2018-02-24 12:59:53 +00:00
std::int32_t GetAnimationID() const;
2017-12-25 23:49:48 +00:00
LinkedList GetCombatInfo() const;
2018-02-24 12:59:53 +00:00
std::int32_t GetGraphicsFrame() const;
std::int32_t GetGraphicsID() const;
2017-12-25 23:49:48 +00:00
std::int32_t GetInteractIndex() const;
std::string GetOverhead() const;
std::vector<std::int32_t> GetPathX() const;
std::vector<std::int32_t> GetPathY() const;
2018-02-24 12:59:53 +00:00
std::int32_t GetPoseAnimationFrame() const;
std::int32_t GetPoseAnimationID() const;
2018-03-09 20:10:43 +00:00
std::int32_t GetSubPoseAnimationID() const;
2017-12-25 23:49:48 +00:00
std::int32_t GetX() const;
std::int32_t GetY() const;
};
#endif // CHARACTER_HPP_INCLUDED