AlpacaLibrary/Include/Game/Models/WallObjects.hpp

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#ifndef WALLOBJECTS_HPP_INCLUDED
#define WALLOBJECTS_HPP_INCLUDED
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#include "../../Game/Interactable/WallObject.hpp"
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#include <functional>
#include <cstdint>
#include <vector>
#include <string>
/** @addtogroup Models
* @{ */
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namespace WallObjects
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{
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std::vector<Interactable::WallObject> GetAllWithin(std::int32_t Distance);
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std::vector<Interactable::WallObject> GetAll();
std::vector<Interactable::WallObject> GetAll(std::int32_t ID, std::int32_t Distance = -1);
std::vector<Interactable::WallObject> GetAll(const std::string& Name, std::int32_t Distance = -1);
std::vector<Interactable::WallObject> GetAll(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
std::vector<Interactable::WallObject> GetAll(const std::vector<std::string>& Names, std::int32_t Distance = -1);
std::vector<Interactable::WallObject> GetAll(const std::function<bool (const Interactable::WallObject&)>& Filter, std::int32_t Distance = -1);
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Interactable::WallObject Get(const Tile& T);
Interactable::WallObject Get(std::int32_t ID, std::int32_t Distance = -1);
Interactable::WallObject Get(const std::string& Name, std::int32_t Distance = -1);
Interactable::WallObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
Interactable::WallObject Get(const std::vector<std::string>& Names, std::int32_t Distance = -1);
Interactable::WallObject Get(const std::function<bool (const Interactable::WallObject&)>& Filter, std::int32_t Distance = -1);
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}
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/** @} */
#endif // WALLOBJECTS_HPP_INCLUDED