2017-12-25 23:49:48 +00:00
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#ifndef COMBAT_HPP_INCLUDED
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#define COMBAT_HPP_INCLUDED
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#include <cstdint>
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#include <string>
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/** @addtogroup GameTabs
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* @{ */
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2018-12-27 18:17:09 +00:00
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namespace Combat
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2017-12-25 23:49:48 +00:00
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{
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2018-12-27 18:17:09 +00:00
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bool IsOpen();
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bool Open();
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2017-12-25 23:49:48 +00:00
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2018-12-27 18:17:09 +00:00
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std::int32_t GetHealth();
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std::int32_t GetMaxHealth();
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2017-12-25 23:49:48 +00:00
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2018-12-27 18:17:09 +00:00
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std::int32_t GetSpecialAttack();
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bool IsSpecialAttacking();
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bool ToggleSpecialAttack(bool Toggle);
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2017-12-25 23:49:48 +00:00
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2018-12-27 18:17:09 +00:00
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bool IsPoisoned();
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bool HasPoisonImmunity();
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2017-12-25 23:49:48 +00:00
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2018-12-27 18:17:09 +00:00
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bool IsAutoRetaliating();
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bool ToggleAutoRetaliate(bool Toggle);
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2017-12-25 23:49:48 +00:00
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2018-12-27 18:17:09 +00:00
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std::int32_t GetStyleIndex();
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std::string GetStyleString();
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2018-09-30 10:29:36 +00:00
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2018-12-27 18:17:09 +00:00
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bool SetStyle(const std::string& Style);
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bool SetStyle(std::int32_t Index);
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2018-12-31 21:52:58 +00:00
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}
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2017-12-25 23:49:48 +00:00
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/** @} */
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#endif // COMBAT_HPP_INCLUDED
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