AlpacaLibrary/Include/Core/Classes/Character.hpp

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#ifndef CHARACTER_HPP_INCLUDED
#define CHARACTER_HPP_INCLUDED
#include "Renderable.hpp"
#include "../JavaClass/Class.hpp"
#include <cstdint>
#include "LinkedList.hpp"
#include <string>
#include <vector>
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namespace Internal
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{
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class Character : public Renderable
{
public:
Character(const void* Obj);
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Character() = default;
Character(Character&& Obj) = default;
Character(const Character& Obj) = default;
Character& operator=(Character&& Obj) = default;
Character& operator=(const Character& Obj) = default;
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static Class GetClass();
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std::int32_t GetAngle() const;
std::int32_t GetAnimationDelay() const;
std::int32_t GetAnimationFrame() const;
std::int32_t GetAnimationID() const;
LinkedList GetCombatInfo() const;
std::int32_t GetGraphicsFrame() const;
std::int32_t GetGraphicsID() const;
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std::vector<std::int32_t> GetHitsplatTicks() const;
std::vector<std::int32_t> GetHitsplatTypes() const;
std::vector<std::int32_t> GetHitsplatValues() const;
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std::int32_t GetInteractIndex() const;
std::string GetOverhead() const;
std::vector<std::int32_t> GetPathX() const;
std::vector<std::int32_t> GetPathY() const;
std::int32_t GetPoseAnimationFrame() const;
std::int32_t GetPoseAnimationID() const;
std::int32_t GetSubPoseAnimationID() const;
std::int32_t GetX() const;
std::int32_t GetY() const;
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};
}
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#endif // CHARACTER_HPP_INCLUDED