AlpacaLibrary/Include/Core/Classes/Region.hpp

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#ifndef REGION_HPP_INCLUDED
#define REGION_HPP_INCLUDED
#include "../JavaClass/Object.hpp"
#include "../JavaClass/Class.hpp"
#include <vector>
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#include "GameObject.hpp"
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#include "SceneTile.hpp"
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#include "Occluder.hpp"
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namespace Internal
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{
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class Region : public Object
{
public:
Region(const void* Obj);
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Region() = default;
Region(Region&& Obj) = default;
Region(const Region& Obj) = default;
Region& operator=(Region&& Obj) = default;
Region& operator=(const Region& Obj) = default;
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static Class GetClass();
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std::int32_t GetEntityCount() const;
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std::vector<GameObject> GetGameObjects() const;
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GameObject GetGameObjects(std::int32_t I) const;
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std::vector<std::int32_t> GetPlaneOccluderCount() const;
std::vector<std::vector<Occluder>> GetPlaneOccluders() const;
std::vector<Occluder> GetPlaneOccluders(std::int32_t Plane) const;
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std::vector<std::vector<std::vector<SceneTile>>> GetSceneTiles() const;
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std::vector<std::vector<SceneTile>> GetSceneTiles(std::int32_t Plane) const;
SceneTile GetSceneTiles(std::int32_t X, std::int32_t Y, std::int32_t Plane) const;
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};
}
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#endif // REGION_HPP_INCLUDED