AlpacaLibrary/Include/Game/Tools/Worlds.hpp

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#ifndef WORLDS_HPP_INCLUDED
#define WORLDS_HPP_INCLUDED
#include "../../Core/Classes/World.hpp"
#include <functional>
#include <cstdint>
#include <string>
#include <vector>
/** @addtogroup Tools
* @{ */
class Worlds
{
public:
static bool Refresh();
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static bool SwitchWorld(Internal::World World);
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static bool SwitchWorld(std::int32_t WorldID);
static std::int32_t GetCurrent();
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static std::vector<Internal::World> GetAll();
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static std::int32_t GetIndexOf(Internal::World World);
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static std::int32_t GetIndexOf(std::int32_t WorldID);
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static std::vector<Internal::World> GetF2P();
static std::vector<Internal::World> GetP2P();
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static bool IsP2P(Internal::World World);
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static bool IsP2P(std::int32_t WorldID);
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static Internal::World GetBy(std::int32_t WorldID);
static std::vector<Internal::World> GetBy(const std::function<bool (Internal::World&)>& Filter);
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};
/** @} */
#endif // WORLDS_HPP_INCLUDED