AlpacaLibrary/Include/Game/Models/GameObjects.hpp

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#ifndef GAMEOBJECTS_HPP_INCLUDED
#define GAMEOBJECTS_HPP_INCLUDED
#include "../../Core/Classes/GameObject.hpp"
#include "../../Core/Classes/ObjectInfo.hpp"
#include "../../Core/Types/Tile.hpp"
#include "../../Core/Types/Convex.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
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/** @addtogroup Models
* @{ */
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class GameObjects
{
public:
static Internal::ObjectInfo GetInfoOf(const Internal::GameObject& G);
static Tile GetTileOf(const Internal::GameObject& G);
static std::vector<Point> GetModelOf(const Internal::GameObject& G);
static Convex GetConvexOf(const Internal::GameObject& G);
//consider changing to Interactable::GameObject
static std::vector<Internal::GameObject> GetAll();
static std::vector<Internal::GameObject> GetAll(const Tile& T);
static std::vector<Internal::GameObject> GetAll(std::int32_t ID);
static std::vector<Internal::GameObject> GetAll(const std::string& Name);
static std::vector<Internal::GameObject> GetAll(const std::vector<std::int32_t>& PossibleIDs);
static std::vector<Internal::GameObject> GetAll(const std::vector<std::string>& PossibleNames);
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static std::vector<Internal::GameObject> GetAll(const std::function<bool (const Internal::GameObject&)>& Filter);
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static Internal::GameObject Get(const Tile& T);
static Internal::GameObject Get(std::int32_t ID);
static Internal::GameObject Get(const std::string& Name);
static Internal::GameObject Get(const std::vector<std::int32_t>& PossibleIDs);
static Internal::GameObject Get(const std::vector<std::string>& PossibleNames);
static Internal::GameObject Get(const std::function<bool (const Internal::GameObject&)>& Filter);
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};
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/** @} */
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#endif // GAMEOBJECTS_HPP_INCLUDED