AlpacaLibrary/Include/Core/Classes/GameObject.hpp

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#ifndef GAMEOBJECT_HPP_INCLUDED
#define GAMEOBJECT_HPP_INCLUDED
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#include "../JavaClass/Object.hpp"
#include "../JavaClass/Class.hpp"
#include <cstdint>
#include "Renderable.hpp"
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namespace Internal
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{
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class GameObject : public Object
{
public:
GameObject(const void* Obj);
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GameObject() = default;
GameObject(GameObject&& Obj) = default;
GameObject(const GameObject& Obj) = default;
GameObject& operator=(GameObject&& Obj) = default;
GameObject& operator=(const GameObject& Obj) = default;
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static Class GetClass();
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std::int32_t GetAngle() const;
std::int32_t GetFlags() const;
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std::int64_t GetHash() const;
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std::int32_t GetHeight() const;
std::int32_t GetOffsetX() const;
std::int32_t GetOffsetY() const;
std::int32_t GetPlane() const;
std::int32_t GetRelativeX() const;
std::int32_t GetRelativeY() const;
Renderable GetRenderable() const;
std::int32_t GetX() const;
std::int32_t GetY() const;
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};
}
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#endif // GAMEOBJECT_HPP_INCLUDED