2017-12-25 23:49:48 +00:00
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#ifndef MAINSCREEN_HPP_INCLUDED
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#define MAINSCREEN_HPP_INCLUDED
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#include "../../Core/Types/Box.hpp"
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#include "../../Core/Classes/Character.hpp"
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#include <cstdint>
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#include <string>
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#include <vector>
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/** @addtogroup Interfaces
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* @{ */
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class Mainscreen
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{
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public:
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typedef enum SCREEN_STATE
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{
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LOGIN_SCREEN,
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LOBBY_SCREEN,
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CONNECTING,
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LOADING,
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HOPPING,
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PLAYING
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} SCREEN_STATE;
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static Mainscreen::SCREEN_STATE GetState();
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static bool IsLoggedIn();
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static bool IsPlaying();
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static std::string GetUpText();
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static bool UpTextContains(const std::string& UpText);
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static bool UpTextContains(const std::vector<std::string>& UpTexts);
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static bool IsUpText(const std::string& UpText);
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static bool IsUpText(const std::vector<std::string>& UpTexts);
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static bool WaitIsUpText(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
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static bool WaitUpTextContains(std::uint32_t Duration, std::uint32_t Step, const std::string& UpText);
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2018-03-18 14:38:29 +00:00
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static Internal::Character GetInteractingByIndex(std::uint32_t Index);
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static Internal::Character GetInteracting(); //Returns the Character interacting with the Local Player
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static Internal::Character GetInteractingWith(const Internal::Character& C); //Returns the Character interactinng with the Character
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2017-12-25 23:49:48 +00:00
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2018-03-18 14:38:29 +00:00
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static bool IsInteracting(const Internal::Character& A, const Internal::Character& B); // True if A is interacting with B
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2017-12-25 23:49:48 +00:00
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2018-03-11 20:42:34 +00:00
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static std::int32_t CameraX();
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static std::int32_t CameraY();
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static std::int32_t CameraZ();
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static std::int32_t CameraPitch();
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static std::int32_t CameraYaw();
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static bool SetCameraPitch(std::int32_t Pitch);
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2017-12-25 23:49:48 +00:00
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};
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/** @} */
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#endif // MAINSCREEN_HPP_INCLUDED
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