AlpacaLibrary/Include/Game/Models/Projectiles.hpp

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#ifndef PROJECTILES_HPP_INCLUDED
#define PROJECTILES_HPP_INCLUDED
#include "../../Game/Interactable/Projectile.hpp"
#include <functional>
#include <cstdint>
#include <vector>
#include <string>
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namespace Projectiles
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{
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std::vector<Interactable::Projectile> GetAllWithin(std::int32_t Distance);
std::vector<Interactable::Projectile> GetAll();
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std::vector<Interactable::Projectile> GetAll(const Tile& T);
std::vector<Interactable::Projectile> GetAll(std::int32_t ID, std::int32_t Distance = -1);
std::vector<Interactable::Projectile> GetAll(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
std::vector<Interactable::Projectile> GetAll(const std::function<bool (Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
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Interactable::Projectile Get(const Tile& T);
Interactable::Projectile Get(std::int32_t ID, std::int32_t Distance = -1);
Interactable::Projectile Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::Projectile Get(const std::function<bool (const Interactable::Projectile&)>& Filter, std::int32_t Distance = -1);
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}
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#endif // PROJECTILES_HPP_INCLUDED