28 lines
1.2 KiB
C++
28 lines
1.2 KiB
C++
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#ifndef GRAPHICSOBJECTS_HPP_INCLUDED
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#define GRAPHICSOBJECTS_HPP_INCLUDED
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#include "../../Game/Interactable/GraphicsObject.hpp"
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#include <functional>
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#include <cstdint>
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#include <vector>
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#include <string>
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namespace GraphicsObjects
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{
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std::vector<Interactable::GraphicsObject> GetAllWithin(std::int32_t Distance);
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std::vector<Interactable::GraphicsObject> GetAll();
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std::vector<Interactable::GraphicsObject> GetAll(const Tile& T);
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std::vector<Interactable::GraphicsObject> GetAll(std::int32_t ID, std::int32_t Distance = -1);
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std::vector<Interactable::GraphicsObject> GetAll(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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std::vector<Interactable::GraphicsObject> GetAll(const std::function<bool (Interactable::GraphicsObject&)>& Filter, std::int32_t Distance = -1);
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Interactable::GraphicsObject Get(const Tile& T);
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Interactable::GraphicsObject Get(std::int32_t ID, std::int32_t Distance = -1);
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Interactable::GraphicsObject Get(const std::vector<std::int32_t>& IDs, std::int32_t Distance = -1);
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Interactable::GraphicsObject Get(const std::function<bool (Interactable::GraphicsObject&)>& Filter, std::int32_t Distance = -1);
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}
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#endif // GRAPHICSOBJECTS_HPP_INCLUDED
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