AlpacaLibrary/Include/Core/Classes/SceneTile.hpp

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#ifndef SCENETILE_HPP_INCLUDED
#define SCENETILE_HPP_INCLUDED
#include "Node.hpp"
#include "../JavaClass/Class.hpp"
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#include "DecorativeObject.hpp"
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#include <vector>
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#include "GameObject.hpp"
#include "GroundObject.hpp"
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#include "ItemLayer.hpp"
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#include <cstdint>
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#include "WallObject.hpp"
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namespace Internal
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{
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class SceneTile : public Node
{
public:
SceneTile(const void* Obj);
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SceneTile() = default;
SceneTile(SceneTile&& Obj) = default;
SceneTile(const SceneTile& Obj) = default;
SceneTile& operator=(SceneTile&& Obj) = default;
SceneTile& operator=(const SceneTile& Obj) = default;
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static Class GetClass();
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DecorativeObject GetDecorativeObject() const;
std::vector<GameObject> GetGameObjects() const;
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GameObject GetGameObjects(std::int32_t I) const;
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GroundObject GetGroundObject() const;
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ItemLayer GetItemLayer() const;
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std::int32_t GetPlane() const;
WallObject GetWallObject() const;
std::int32_t GetX() const;
std::int32_t GetY() const;
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};
}
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#endif // SCENETILE_HPP_INCLUDED