AlpacaLibrary/Include/Core/Classes/Projectile.hpp

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#ifndef PROJECTILE_HPP_INCLUDED
#define PROJECTILE_HPP_INCLUDED
#include "Renderable.hpp"
#include "../JavaClass/Class.hpp"
#include <cstdint>
namespace Internal
{
class Projectile : public Renderable
{
public:
Projectile(const void* Obj);
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Projectile() = default;
Projectile(Projectile&& Obj) = default;
Projectile(const Projectile& Obj) = default;
Projectile& operator=(Projectile&& Obj) = default;
Projectile& operator=(const Projectile& Obj) = default;
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static Class GetClass();
std::int32_t GetAnimationFrame() const;
std::int32_t GetEndTick() const;
double GetHeight() const;
std::int32_t GetID() const;
std::int32_t GetInteractIndex() const;
bool GetMoving() const;
std::int32_t GetPlane() const;
std::int32_t GetRotationX() const;
std::int32_t GetRotationY() const;
std::int32_t GetStartTick() const;
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double GetVelocityY() const;
double GetVelocityX() const;
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double GetX() const;
double GetY() const;
};
}
#endif // PROJECTILE_HPP_INCLUDED